Several nights of 4am mixing to get it done in time, but it was worth it! :-)" Overall a super fun experience, and a great collaborative environment. Once that was all set, I carved up his new sections slightly, recorded Steve's (Moonlapse) vocals to really kick up the metal-horns-in-the-air feel, and then added what Scaredsim would call a "classic OA ending", kicked up with a double-fakeout modulation. While I recorded lead guitars, he started on additional structure using the sections we had already started, and some additional clean parts, including some leads. Once I got the general structure outlined with bass, drums, and synths, Stevo came in and recorded the rhythm guitars to help flesh it out. ![]() "The approach that sort of naturally happened was a huge anthem, and I think even though the tempo of the ReMix is nearly double of the original, it really works. Also, this is the same source material that Sadorf ReMixed - twice! - so I think he gets a karmic "finder's fee" of sorts: it's a great piece, certainly some of the very best VGM to ever grace Sega's ill-fated Game Gear, and I'm really digging the different direction Luers & Bortz (sounds like a law firm) took it in. ![]() I always secretly KNEW we kicked ass! Actually OA, Stevo, and newcomer Moonlapse get all the credit. so while it was a team effort, it also shows how far he's come with his own growth as an artist ![]() Andrew also tied for 24th out of 36 entries last year at MAGFest 7, so he had shit to prove first time a sitting OCR judge has won DoD Hell, I'm just gonna open this writeup with the background notes Larry provided to me on IRC:
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